You have expand your land, setup military buildings, shops, homes, resource gathering and place decorations. You have an ‘Outpost’ and several types of buildings. It feels like every other click harvest game. Now that I’ve covered the actual game part, let me cover the ‘click harvest’ half of the game. With that in mind, I rarely use my good units in non PvP. When those good units die outside of player vs player, they cost a lot of gold + metal to heal them in the hospital. The good units are the ones that cost nanopods, but the game gives you one or so of each good unit, so you know just how good they are compared to the rest. Facing real people and having to chose, do I make an A+ team to take on an unknown team and have only C units for my next team? Or do I make two B+ teams for two battles? Usually I can win the first two battles, before my good units are used up. It is player vs player that I enjoy, that keeps me coming back every 2+ hours to play it. They just come back with the others fully healed. The plus side is that if a unit dies in battle against another player, you don’t need to restore them from the hospital. If you accomplish a mission while in a player vs player battle it kicks you out of the battle, denying you a victory bonus. When you’ve used a unit in a Player vs Player battle, you can no longer use that unit for X number of hours until they ‘return,’ but if you use nano pods… This makes a need to buy more units from your barracks and pay nano pods for the better units. In PvP each player gets 20 seconds to take a turn, which keeps the battle active. If you’d like a real combat challenge, eventually the game will let you post a battle flag so you can have Player vs Player. It adds some nice depth to a simple game and rewards players who put in the time or nano pods. Once upgraded, they have improved stats, other bonuses and even additional attacks. When units get enough experience from battles, they can be promoted (leveled up), which takes X amount of hours. It seems like a courtesy when everything is click heavy. Units that are not ‘injured’ get full health for the next battle, which is great. It just feels like an extra clicking process, when really the game could just have a courtesy to put them into the hospital for you even if it takes X number of minutes to fully heal them. When a unit is ‘injured’ (finished off), you will need to visit your hospital and admit them into the hospital. They won’t make intelligent attack patters like this unit is hurt, let’s finish him off! Each attack has a cool down that lasts one or two turns. Like a game of chess where you only do one attack instead of a RPG that might have your entire party take a turn before the enemy gets its turn. You go once, then the enemy goes, then you go. So when the front line dies, the next line becomes the new front line. When a row of units has been cleared, the rows move up. Once the battle starts, the units cannot be moved. If all of your units are out of ammo or ‘cooling down,’ you can ‘pass’ a turn. There are fire units that cause burn damage as the battle goes on. Some units can attack the entire row or every enemy on the grid as long as its not being obscured. Some troops can only attack the first row of enemies. Each type of unit / soldier has a different attack range and pattern. For the most part, on your side, each grid seems to be 3 rows of 5 with the last row only having 3. Before each battle, you pick X amount of soldiers and place them on the battle grid. With that out of the way, this game sets itself apart from other click to harvest games by having simple tactical strategy combat. If you don’t want to buy nano pods, you can slowly get them, maybe one per level you achieve. You can also buy the good units with nano pods. These nano pods let you finish tasks instantly instead of waiting X amount of seconds, minutes or hours. On the surface this is a Farmvillian ‘click harvest’ sort of game that wants you to buy micro currency called nano pods. Thank u for creating such a great game likes this.Battle Nations has a lot going for it, great art, simple combat and the Steam version has Team Fortress 2 characters. The game has developed so much and become greater and greater, the game now is one of my favorite games, I can watch the game many hours. I have played Age of Conflict since the releasing of the v2.0.6 which added alliance map.
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